Hello there!

I'm Michael, a web developer/designer, game developer, programmer, and in general, a technology enthusiast. I create websites, games, programs, and other things in the realms of technology. Want to learn more? Check out the about page.

On Twitter I post updates on various things, such as the status of projects, new blog posts, or random thoughts I might have.

I've got a blog here too, on which I post tutorials, updates on projects (which are longer than 140 characters), and other various topics.

Apart from web related things, I make games and music. Not too long ago I released my first complete game, Facilitated Escape, which I made in a two week period. As for music, I don't compose something very often, due to being busy with other things, but usually every month or two I'll come out with something.
On GitHub you can find the source code for many of the open source things I'm working on (most of it being code for developers). On the projects page you'll find pages for some of them (the ones I think are worth showing). Check it out and see what you can find.

Latest Posts

And I'm Back

Posted on January 17, 2012 in General

The holiday was great for the most part, and as always, it's good to be home again. But the main thing I want to talk about is the things I've been working on while away. First of all, I worked on Illusive Dreams a bit, adding levels 34 to 38. But the thing I got the most done on would be my library for LÖVE, Ammo. I'm not sure whether I've mentioned it on my...

Read more...

Away for Two Weeks

Posted on December 29, 2011 in General

Well, I'm going away on a holiday with the family for a couple weeks. I doubt I'll have internet access for most of the time I'm away, so there'll be no activity from me accordingly. Nevertheless, I'll probably be working on projects such as Illusive Dreams in my "spare time." Anyway, have a good time internet! :)

Read more...

Ludum Dare 22 Postmortem

Posted on December 20, 2011 in Projects

Last weekend was Ludum Dare 22, and of course, I participated. The game I created is entitled Uncorrupted; there's more information available at its page on my website and on Ludum Dare. You could also check out the time-lapse of my work on the game. Preparation Anyway, with that aside, here's my postmortem. As always, it's important to prepare beforehand, especially making sure that your toolchain works. I decided to use FlashPunk this time, firstly...

Read more...

Illusive Dreams: Test Build 4

Posted on December 16, 2011 in Projects

The fourth test build for Illusive Dreams has been released. Chapter two has been finished, with nine new levels, in-game text replacing cutscenes, and many other modifications and fixes. I haven't been able to do anything with the commonly reported "white screen" bug, as I'm not able to reproduce myself. Please let me know if it occurs in this build. If it hasn't disappeared, I'll have to put more effort towards hunting it down. Anyway,...

Read more...

Illusive Dreams: Test Build 3

Posted on November 24, 2011 in Projects

I've now released the third test build for Illusive Dreams, and as usual, it's bigger than the last one. There's eight new levels, re-arrangements of previous levels, another night time music track, and many modifications and fixes. Check it out and let me know what you think. Thanks!

Read more...